

Simultaneously, we plan to change minimum stun duration and the distribution of damage from the splash depending on the distance from the tank to the centre of the explosion. The first step is lowering the effect of stun on vehicles that are already stunned: any further stun for them is going to be reduced by ½. The 3-step stun revision plan has been revealed already and will soon get tested Instead of removing stun, we’re working on improving it. It needs to be toxic, the question is “how toxic is too toxic.” That’s what we’re working on atm. That’s how it fulfils its design purpose. Essentially, it makes the overall experience livelier due to its psychologically discouraging effect, stun and damage. It forces them to spread, change positions. Having it with stun in-game keeps players from grouping into packs and being inactive. It would lower its damage per battle, while also increasing damage per shot. We aren’t going to remove stun mechanics altogether. It’s believed to fail in fulfilling the role you designed for it and became even more toxic and damaging because of stun mechanics.

What’s next for artillery? During the previous stream, you told that should changes prove inefficient you would reverse arty to its previous stage.
